Was also pretty funny how my defensive tier 2 "ships" (some kind of whales due to amazon faction) move up to melee range of the pustules at the start as well, rather than sitting at range to use their whirlpools and let the pustules come to them. Other classic moments were when the AI ran 2 pustules into the toxic spill hazard tiles costing them 16 hp each and how it simply stopped moving, either to retreat and save its units or make them hard to hit via skitter, once the units it could hit were dead. The AI controlling my units then immediately spent energy and an op point dispelling it, rather than just waiting 2 turns to finish off the last pustule. the AI enemy used an op to make my flying guard catatonic for 2 turns, which is stupid. Watching the replay at around turn 14 with 1 pustule left. 5 melee that can't even attack it, which really sums up the AI in even deciding that it should attack in the first place). I just had a battle that I autod because it was actually impossible to lose (AI attacked my naval sector militia with 5 pustules - there's a flying unit in there vs.
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